Second Council of Waterdeep – Player NPC Briefing
Name: Ontharr Frume
Portrayed by: Jack
Faction: Order of the Gauntlet
Title: Paladin of Torm, Commander of the Western Shield


🎭 Personality & Style

  • Loud, proud, and heart-first.

  • Believes in honour, courage, and doing the right thing now, not later.

  • Wears his heart on his sleeve and his sword across his back.

  • Deeply distrusts spies, politics, and dragons with too much pride.

  • Loves the adventuring party—sees them as kindred warriors.


🎯 Goals for the Council

  • Urge immediate action against the Cult.

  • Oppose needless bureaucracy or delays.

  • Advocate strongly for the adventurers’ empowerment.

  • Ensure the Council recognises the war as holy, not just political.

  • Push for Varram’s execution or divine judgment.


🧨 Secrets

  • Knows morale in the Order is faltering after recent defeats.

  • Has been seeing fewer signs from Torm—privately questions if divine approval is fading.

  • Believes a great betrayal is coming but doesn’t know from where.

  • Fears that trusting the dragons may lead the Council astray.


🗣️ Talking Points by Agenda Item

1. Opening Invocation and State of the Sword Coast

  • “We are not diplomats. We are defenders. And the enemy is on our doorstep.”

  • “The time for words is passing. Let the sword speak next.”

2. The Maelthra Incident

  • “She was a devil. What more do you need? We let devils whisper in our halls and wonder why our friends die.”

  • “We don’t need more secrets—we need shields.”

3. Draconic Rifts – Elia’s Message

  • “If the dragons wish to fight with us, they are welcome. But I’ll kneel only to Torm.”

  • “Let them offer aid. But not orders.”

4. The Trial of Varram the White

  • “He is unrepentant. He serves evil. That alone is enough. Send him to judgment.”

  • “Let the gods, not silver tongues, decide his fate.”

5. Strategic Priorities – The Misty Forest

  • “If there’s evil in the forest, we march. If there’s a dragon, we smite it. Simple.”

  • “Altand needs warriors, not whispers. Send the party and end it.”

6. Vote of Confidence – Empowering the Party

  • “Give them the badge, the blade, and the blessing. They’ve earned it tenfold.”

  • “Let them carry the will of the Council—and the will of the gods.”


🤝 Allies and Antagonists

  • Aligned with: Laeral Silverhand, Althaea Moonshadow, the adventurers

  • Tense with: Rian Nightshade, Dagult Neverember

  • Respectful toward: Elia (as an ally, not a commander)


💼 Strategic Tools

  • Can offer the party:

    • Reinforcements from the Order—paladins and clerics.

    • Sanctified weapons and relics of light.

    • Safe havens in temples across the Sword Coast.

  • Pushes for clarity, purpose, and immediate righteous action.


🎲 Roleplaying Tips for Jack

  • Speak loudly and from the chest.

  • Lead with conviction, not questions.

  • Cut through argument with clear moral language.

  • Use religious metaphors—Torm, judgement, light, etc.

  • Treat the party like close brothers and sisters in arms.


Remember: You are the paladin in the lion’s den. Let no serpent’s tongue sway your shield.

“When good men hesitate, evil marches. Let the Council remember that.”