🧭 Second Council of Waterdeep: “Lines in the Ash”
Time: Early Ches, 1490 DR
Setting: The Lords’ Palace, Waterdeep
Atmosphere: Fractured trust. Emboldened allies. Lingering fear. The council no longer debates if war is coming — but how to survive it.
⚔️ Recap of Player Achievements (Announced at Opening)
Lady Silverhand begins by formally recognising the party’s achievements:
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Varram the White captured and currently held under guard.
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Arauthator slain at Oyaviggaton, ending his icy reign.
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Cult operations disrupted in the Sea of Moving Ice.
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The fiend Maelthra unmasked, responsible for corrupting Neverwinter Hall aides.
- Her escape has left a chilling mark — it is clear the Cult is not working alone.
“You have struck blows worthy of song — yet our enemies adapt. The next strike must be decisive… or it will be our last.”
🧑🤝🧑 Player-Controlled NPCs (Updated Roleplay Goals & Secrets)
🛡️ Luke as Dagult Neverember
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Pride bruised by the fiend’s infiltration of his staff.
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Now demands vengeance, not caution.
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Pushes for stricter internal security: “The Harpers failed to detect her. We need military investigators now.”
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Secret: Maelthra knew confidential troop deployments. Dagult has not admitted how much she learned — he fears a scandal.
🦉 Nat as Althaea Moonshadow (High Harper)
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Defensive but determined.
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Suggests that Maelthra was planted to discredit the Harpers and Neverember.
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Urges targeted counter-intelligence raids.
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Secret: One of Althaea’s own agents has gone silent. She suspects they may have been turned — but hasn’t told anyone.
🛡️ Jack as Ontharr Frume
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Inspired by Arauthator’s fall, sees momentum building.
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Pushes for crusade against the Well of Dragons immediately.
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Distrusts all devils, fiends, and arcane solutions.
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Secret: Privately wonders if divine protections have weakened — he no longer senses Torm as clearly.
🌲 Aaron as Delaan Winterhound
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Grateful Arauthator is dead — northern wilds safer.
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However, the suffering of white dragons seen in death troubled him. Wonders if nature itself recoils from this war.
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Wants to interrogate Varram without torture or coercion — believes he may speak still.
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Secret: Feels a spiritual pull toward the Mere of Dead Men — something there wants to speak with him.
🗡️ Gemma as Rian Nightshade
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Proud of party’s strength — especially in defeating a dragon.
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Suggests Zhentarim could “handle” Varram quietly if the council votes allow it.
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Offers “support” in tracking Maelthra — in exchange for trading rights.
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Secret: Already knows Maelthra’s true allegiance isn’t to the Cult — she’s working for someone else, and Rian wants to find them first.
⚖️ 1. Opening Invocation and State of the Sword Coast
Led by: Lady Laeral Silverhand
Tone: Authoritative, formal, almost grim.
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Laeral reviews the outcomes of the last council and the adventuring party’s significant victories:
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Capture of Varram the White.
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Death of Arauthator, the Old White Death.
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Discovery of Maelthra, a fiend linked to the murders in Neverwinter Hall.
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Opening Quote:
“We have struck our first true blows against the Cult of the Dragon. But now, they begin to bleed in earnest… and beasts lash out hardest when wounded.”
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Declares the council’s intention to move from reaction to strategy.
🧨 2. The Maelthra Incident – Infiltration, Corruption, and Fallout
Led by: Silverhand and Leosin Erlanthar
Objective: Assess internal security, identify weaknesses, and determine how to proceed with known fiendish interference.
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Discussion Points:
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Maelthra’s infiltration of Neverember’s aides.
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Harper failure to detect her earlier.
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What did she learn or pass on?
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Is the Cult working with devils now — or is Maelthra serving another master?
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Silverhand’s Stance:
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Blames systemic gaps and secretive factions (not naming the Harpers… yet).
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Suggests the need for a new security initiative (shared intelligence).
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Leosin’s Perspective:
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Sees this as a moment to propose a joint investigative unit.
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Suggests Varram may know more about Maelthra’s role.
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🧊 3. Draconic Rifts – Elia’s Message from the Metallic Council
Led by: Elia (Otaaryliakkarnos)
Tone: Cool, stern, disappointed.
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Key Statement:
“We bled alongside your champions. We demanded respect. But you hoard words as you do gold. We are not your lapdogs.”
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Elia delivers word that the metallic dragons are divided:
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Some want to withdraw.
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Some want revenge on the Cult now.
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Others demand restitution: artefacts, gold, or formal alliances.
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Elia insists the Council formally acknowledge and respect draconic leadership in the coming war effort.
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Potential Threat: If demands are ignored, the dragons may withhold support.
⚖️ 4. The Trial of Varram the White – What Comes Next?
Led by: Lady Silverhand and King Melandrach
Tone: Cold, divisive, ideological.
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Options on the Table:
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Turn Varram over to the dragons (demanded by some).
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Interrogate him here (dangerous, but informative).
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Execute him swiftly (Melandrach supports this).
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Melandrach’s Position:
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Publicly: “He is a murderer and traitor. Justice must be swift.”
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Privately: He wants no further embarrassment for the elves — no more delays.
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Leosin advocates for magically secured interrogation — he believes Varram still holds cult secrets not yet revealed.
🗺️ 5. Strategic Priorities – What Front Comes Next?
Led by: Delaan Winterhound
Tone: Tactical, impatient.
Delaan opens the floor to determining the party’s next sanctioned mission
📜 6. Vote of Confidence – Empowering the Party
Led by: Lady Silverhand
Goal: Formally decide how much authority the party should wield going forward.
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Options:
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Council Agents: Full diplomatic rights, legal immunity in all Sword Coast cities.
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Faction Champions: Tied to one faction, gain resources but less neutrality.
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Keep as Free Agents: Less control, but more flexibility.
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Elia will vote against giving the party carte blanche unless dragons are included in the chain of command.
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Silverhand leans toward full authority only if they accept oversight.
💬 7. Closing & Motions from the Floor
A final open round of statements, declarations, or motions. May include:
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Secret messages delivered to NPCs.
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Plot seeds for political deals.
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Emotional appeals (especially from Elia or Neverember).