oneoff

Basic Information

  • Race: Gnome (Rock Gnome)
  • Class: Artificer (Alchemist) / Noble
  • Alignment: Neutral Good
  • Gender: Female
  • Age: 144 years
  • Faction: Lords’ Alliance (Advisor on Artifice) / Guild of Wonders (Founder)
  • Titles: Lady of Innovation, Mistress of the Spark, Inventor Supreme.

Physical Appearance

  • Height: 3’4” (101 cm)
  • Build: Petite and sprightly, with nimble fingers and bright eyes.
  • Hair: Coppery red, often tied in elaborate buns or adorned with tiny gears and jewels.
  • Eyes: Amber with flecks of gold, constantly darting and full of curiosity.
  • Clothing: Wears intricately embroidered robes lined with pockets, pouches, and hidden compartments for tools and alchemical supplies. A magnifying monocle often dangles from a chain around her neck.
  • Aura: Smells faintly of lavender oil, ozone, and alchemical smoke.

Abilities and Stats

  • AC: 17 (Infused Items, Shield)
  • HP: 75
  • Speed: 25 ft
  • Abilities:
    • STR: 8 (-1)
    • DEX: 14 (+2)
    • CON: 14 (+2)
    • INT: 20 (+5)
    • WIS: 12 (+1)
    • CHA: 16 (+3)
  • Notable Skills:
    • Arcana (+9)
    • Investigation (+9)
    • History (+7)
    • Insight (+5)
    • Persuasion (+6)
  • Saving Throws: INT +9, CON +5
  • Languages: Common, Gnomish, Dwarvish, Infernal, Draconic.
  • Special Features:
    • Magical Tinkering: Creates tiny magical devices with minor effects.
    • Infusions: Enhances weapons, armour, and tools.
    • Alchemy Specialist: Craft potions and alchemical solutions with bonus effects.
    • Spellcasting: Focuses on transmutation, utility, and defensive spells.

Personality

  • Traits:
    • Energetic, optimistic, and endlessly curious about new inventions and magical possibilities.
    • Prone to tangents when explaining theories but sharp-witted and resourceful in crises.
    • Prefers pragmatism over idealism but believes strongly in advancing society.
  • Ideal: Progress and knowledge should benefit everyone, not just the elite.
  • Bond: Devoted to her apprentices and protecting the legacy of gnome inventors.
  • Flaw: Overly trusting of other inventors and prone to being manipulated through flattery.

Likes to Talk About

  • Invention and Discovery - Enthusiastic about new technologies and alchemical solutions.
  • Guild Politics - Advocates for artisan rights and funding for workshops.
  • Ancient Relics - Fascinated by lost dwarven and Netherese technologies.
  • Alchemy and Potions - Proudly explains the effects of her latest concoctions.
  • Education and Mentorship - Passionate about inspiring the next generation of inventors.

Avoids Talking About

  • Failed Experiments - Laughs off dangerous failures but avoids direct mention.
  • Family Estrangement - Briefly mentions a feud with conservative relatives who opposed her career.
  • War Machines - Prefers not to discuss her early work designing siege engines, fearing misuse.
  • Romantic History - Brushes off romantic interests as distractions, despite a history of short-lived relationships.

Bias and Prejudices

  • Champion of Artisans - Distrusts nobility who treat crafters as expendable labour.
  • Skeptic of Clerics - Views divine magic as unreliable compared to arcane engineering.
  • Admiration for Wizards - Respects arcane scholars but criticizes them for being overly theoretical.
  • Disdain for Saboteurs - Has no patience for thieves, spies, or saboteurs targeting her work.

Daily Life and Habits

  • Morning Routine - Begins with breakfast tea and a brief meditation over schematics.
  • Daytime Tasks - Supervises apprentices, tests prototypes, and manages guild workshops.
  • Evenings - Hosts salons for inventors, discusses magical theory, and tinkers with blueprints.
  • Night-time Ritual - Catalogues discoveries and sets wards to guard her workspace.

Family and Relationships

  • Parents: Deceased; former jewelers who disapproved of her career in alchemy.
  • Siblings: Estranged older brother, Torren Nimblespark, who leads a rival guild focused on tradition over innovation.
  • Close Friends: Lady Laeral Silverhand (respects her wisdom and views her as a patron), and Rinley Quickhammer, a dwarf engineer.
  • Romantic Prospects:
    • Past Heartbreaks: Brief relationships ended due to professional focus.
    • Future Considerations: Open to romance but seeks intellectual equals.
    • Standards: Values intelligence, humour, and curiosity above appearances.

Key Quotes

  • “Invention isn’t madness—it’s brilliance misunderstood.”
  • “A spark of inspiration can burn brighter than a dragon’s fire.”
  • “Progress demands risk. If it doesn’t explode at least once, you’re doing it wrong.”
  • “Alchemy is just science that sings.”
  • “Magic is a tool; the real miracle is what you build with it.”

Secrets (for DM eyes only)

  • Prototype Arsenal - Keeps experimental weapons and defensive gadgets hidden in her workshop.
  • Guild Rivalries - Competes with her brother’s guild, occasionally sabotaging his efforts to block reforms.
  • Lost Blueprints - Searching for a stolen schematic capable of creating autonomous constructs.
  • Hidden Patron - May secretly fund underground resistance groups in Waterdeep.
  • Unstable Formula - Developing a volatile alchemical mixture that could revolutionize warfare—or destroy it.

Combat Tactics

  • Spells Prepared:
    • Defensive: Shield, Absorb Elements, Mirror Image.
    • Offensive: Acid Arrow, Fireball, Shatter.
    • Utility: Identify, Detect Magic, Enhance Ability.
  • Legendary Actions:
    • Quick Brew: Creates a potion or alchemical bomb as a bonus action.
    • Reactive Shield: Grants herself temporary hit points at the start of a round.
    • Overload Device: Channels magical energy into her infusions, causing explosive effects.