oneoff
Race : Gnome (Rock Gnome)
Class : Artificer (Alchemist) / Noble
Alignment : Neutral Good
Gender : Female
Age : 144 years
Faction : Lords’ Alliance (Advisor on Artifice) / Guild of Wonders (Founder)
Titles : Lady of Innovation, Mistress of the Spark, Inventor Supreme.
Physical Appearance
Height : 3’4” (101 cm)
Build : Petite and sprightly, with nimble fingers and bright eyes.
Hair : Coppery red, often tied in elaborate buns or adorned with tiny gears and jewels.
Eyes : Amber with flecks of gold, constantly darting and full of curiosity.
Clothing : Wears intricately embroidered robes lined with pockets, pouches, and hidden compartments for tools and alchemical supplies. A magnifying monocle often dangles from a chain around her neck.
Aura : Smells faintly of lavender oil, ozone, and alchemical smoke.
Abilities and Stats
AC : 17 (Infused Items, Shield)
HP : 75
Speed : 25 ft
Abilities :
STR: 8 (-1)
DEX: 14 (+2)
CON: 14 (+2)
INT: 20 (+5)
WIS: 12 (+1)
CHA: 16 (+3)
Notable Skills :
Arcana (+9)
Investigation (+9)
History (+7)
Insight (+5)
Persuasion (+6)
Saving Throws : INT +9, CON +5
Languages : Common, Gnomish, Dwarvish, Infernal, Draconic.
Special Features :
Magical Tinkering : Creates tiny magical devices with minor effects.
Infusions : Enhances weapons, armour, and tools.
Alchemy Specialist : Craft potions and alchemical solutions with bonus effects.
Spellcasting : Focuses on transmutation, utility, and defensive spells.
Personality
Traits :
Energetic, optimistic, and endlessly curious about new inventions and magical possibilities.
Prone to tangents when explaining theories but sharp-witted and resourceful in crises.
Prefers pragmatism over idealism but believes strongly in advancing society.
Ideal : Progress and knowledge should benefit everyone, not just the elite.
Bond : Devoted to her apprentices and protecting the legacy of gnome inventors.
Flaw : Overly trusting of other inventors and prone to being manipulated through flattery.
Likes to Talk About
Invention and Discovery - Enthusiastic about new technologies and alchemical solutions.
Guild Politics - Advocates for artisan rights and funding for workshops.
Ancient Relics - Fascinated by lost dwarven and Netherese technologies.
Alchemy and Potions - Proudly explains the effects of her latest concoctions.
Education and Mentorship - Passionate about inspiring the next generation of inventors.
Avoids Talking About
Failed Experiments - Laughs off dangerous failures but avoids direct mention.
Family Estrangement - Briefly mentions a feud with conservative relatives who opposed her career.
War Machines - Prefers not to discuss her early work designing siege engines, fearing misuse.
Romantic History - Brushes off romantic interests as distractions, despite a history of short-lived relationships.
Bias and Prejudices
Champion of Artisans - Distrusts nobility who treat crafters as expendable labour.
Skeptic of Clerics - Views divine magic as unreliable compared to arcane engineering.
Admiration for Wizards - Respects arcane scholars but criticizes them for being overly theoretical.
Disdain for Saboteurs - Has no patience for thieves, spies, or saboteurs targeting her work.
Daily Life and Habits
Morning Routine - Begins with breakfast tea and a brief meditation over schematics.
Daytime Tasks - Supervises apprentices, tests prototypes, and manages guild workshops.
Evenings - Hosts salons for inventors, discusses magical theory, and tinkers with blueprints.
Night-time Ritual - Catalogues discoveries and sets wards to guard her workspace.
Family and Relationships
Parents : Deceased; former jewelers who disapproved of her career in alchemy.
Siblings : Estranged older brother, Torren Nimblespark , who leads a rival guild focused on tradition over innovation.
Close Friends : Lady Laeral Silverhand (respects her wisdom and views her as a patron), and Rinley Quickhammer , a dwarf engineer.
Romantic Prospects :
Past Heartbreaks : Brief relationships ended due to professional focus.
Future Considerations : Open to romance but seeks intellectual equals.
Standards : Values intelligence, humour, and curiosity above appearances.
Key Quotes
“Invention isn’t madness—it’s brilliance misunderstood.”
“A spark of inspiration can burn brighter than a dragon’s fire.”
“Progress demands risk. If it doesn’t explode at least once, you’re doing it wrong.”
“Alchemy is just science that sings.”
“Magic is a tool; the real miracle is what you build with it.”
Secrets (for DM eyes only)
Prototype Arsenal - Keeps experimental weapons and defensive gadgets hidden in her workshop.
Guild Rivalries - Competes with her brother’s guild, occasionally sabotaging his efforts to block reforms.
Lost Blueprints - Searching for a stolen schematic capable of creating autonomous constructs.
Hidden Patron - May secretly fund underground resistance groups in Waterdeep.
Unstable Formula - Developing a volatile alchemical mixture that could revolutionize warfare—or destroy it.
Combat Tactics
Spells Prepared :
Defensive: Shield, Absorb Elements, Mirror Image.
Offensive: Acid Arrow, Fireball, Shatter.
Utility: Identify, Detect Magic, Enhance Ability.
Legendary Actions :
Quick Brew : Creates a potion or alchemical bomb as a bonus action.
Reactive Shield : Grants herself temporary hit points at the start of a round.
Overload Device : Channels magical energy into her infusions, causing explosive effects.