Character Overview

Ontharr Frume is a high-ranking paladin of The Order of the Gauntlet, a faction dedicated to righteousness, justice, and the destruction of evil. A bold and charismatic leader, Ontharr is well-known for his unwavering faith, boisterous personality, and an almost relentless commitment to direct action. He views the Cult of the Dragon as an unholy scourge that must be eradicated completely, and he has little patience for diplomacy or hesitation.

While his enthusiasm makes him a powerful motivator, it also makes him inflexible and prone to disregarding strategic caution. Ontharr believes that evil must be confronted head-on, and he is willing to commit knights, clerics, and soldiers to the fight. However, he will also demand that the council acts swiftly and decisively rather than engaging in prolonged deliberation.

Personality & Roleplaying Guide:

  • Speech Style: Loud, passionate, and confident; frequently invokes righteousness.

  • Core Beliefs: Evil must be fought without hesitation; the righteous must stand together.

  • Strengths: Inspires loyalty, unshakable in conviction, strong military leader.

  • Weaknesses: Impatient, unwilling to compromise, dismissive of espionage and indirect methods.

  • Attitude Toward Others: Judges them by their willingness to take action against evil.


Relations with Other Council Members

  • Laeral Silverhand: Respects her leadership but believes she hesitates too much.

  • Dagult Neverember: Frustrates him immensely; sees Neverember as too self-serving and politically motivated.

  • Althaea Moonshadow: Finds her methods frustrating; doesn’t trust the Harpers’ secrecy but values their intelligence.

  • Delaan Winterhound: Thinks he is too hesitant; while he respects nature, he believes war cannot be avoided.

  • Rian Nightshade: Despises the Zhentarim; refuses to work with them unless absolutely necessary.

  • The Adventurers: Highly values their bravery; will try to rally them to his cause for swift action.


Goals for the Meeting

  1. Push for immediate military action against the Cult.

  2. Convince the council to pledge troops and holy warriors to a righteous cause.

  3. Oppose any delays or unnecessary negotiations with morally dubious factions.


Talking Points for Each Agenda Item

  1. Opening Statements

    • Proclaim that the Cult is an unholy force that must be destroyed.

    • Urge the council to act swiftly, as delay only allows evil to spread.

  2. Security Concerns & The Winterscrest Attack

    • Condemn the attack as proof that the Cult is already too powerful.

    • Demand that stronger security measures be put in place.

  3. The Cult of the Dragon’s Threat

    • Insist that the Cult cannot be negotiated with or allowed to grow.

    • Argue for immediate military campaigns rather than intelligence-gathering.

  4. Faction Contributions & Preparedness

    • Offer knights, clerics, and paladins from the Order of the Gauntlet.

    • Demand that others also contribute forces rather than just talk.

  5. The Role of the Adventurers

    • Call on them to lead the charge against the Cult’s strongholds.

    • Test their resolve; if they hesitate, he may push them harder.

  6. Final Deliberations & Voting on Immediate Actions

    • Strongly oppose any delaying tactics or secretive plans.

    • Demand a commitment to a battle-ready force.

  7. Closing Statements & Next Steps

    • Rally the council with a final call to righteous battle.

    • Insist that they leave the meeting with a plan for immediate action.


Secrets & Hidden Information

  • Ontharr believes the war is a holy crusade and sees it in purely good vs. evil terms.

  • He will not work with the Zhentarim unless absolutely necessary, and even then, he will actively undermine them.

  • He privately fears that Silverhand and Neverember will slow the war effort, but he does not yet know how to deal with it.

  • He has already mobilized Order of the Gauntlet forces in secret, preparing for war whether or not the council agrees.


Reactions to the Players actions

  • Skyreach Castle Returned to the GiantsDispleased. Believes the giants cannot be trusted and sees this as an unnecessary concession. Suggests that the council should prepare for the possibility of betrayal.

  • Dragon Eggs SurvivedSees this as a divine test. Heavily in favor of destroying the eggs immediately to prevent any chance of them being used by evil forces.

  • Rezmir Captured, Rath EscapedFurious. Believes letting Rath escape is unacceptable and will call for an immediate mission to hunt him down. Will also demand Rezmir’s immediate execution or interrogation under divine means.